| Stat | Value | Mod |
| Strength | 7 | -1 |
| Agility | 6 | -1 |
| Stamina | 5 | -2 |
| Personality | 12 | +0 |
| Intelligence | 12 | +0 |
| Luck | 11 | +0 |
| Lucky Roll | 5 | |
| Melee Attack Bonus | -1 | |
| Melee Damage Bonus | 0d -1 | |
| Missle Attack Bonus | -1 | |
| Missle Damage Bonus | d +0 | |
| Armor Class | 9 | |
| Hit Points | 1 | |
| Reflex Save | -1 | |
| Foritude Save | -2 | |
| Will Save | +0 | |
| Occupation |
| Notes |
| Low Stamina: You take double damage from all poisons and diseases. |
| Lucky Roll: Conceived on horseback: +0 to all mounted attack rolls |
| A half-pint vial of holy water inflicts 1d4 damage to any un-dead creature, as well as to some demons and devils. |
| Equipment |
| Holy Water, 1 vial |