starting NEW CHARfinish new char
Stat Value Mod
Strength 12 +0
Agility 15 +1
Stamina 7 -1
Personality 12 +0
Intelligence 8 -1
Luck 7 -1
Lucky Roll 23
Melee Attack Bonus +0
Melee Damage Bonus 0d +0
Missle Attack Bonus +1
Missle Damage Bonus d +0
Armor Class 11
Hit Points 3
Reflex Save +1
Foritude Save -1
Will Save +0
Occupation
Notes
Lucky Roll: Charmed house: -1 to armor class.
A half-pint vial of holy water inflicts 1d4 damage to any un-dead creature, as well as to some demons and devils.
Equipment
Holy Water, 1 vial